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03-MAY-2008 | .map files released under the GPL

I decided to release the .map-files of all my maps under the GPL license. Some of the older pk3 files already include the map files, I'll update the license / copyright part of the readme files soon. Note that the GPL only applies to my work (the .map-files), not the textures or models made by others that come with the map.

The downloads for spirit2dm1, spirit3dm1, spirit3t1 and spirit3t3a have already been updated, the map files are in the pak/pk3 and the readme files say that they are released under the GPL.





01-MAY-2008 | resurrection for q2w, lilith

My map 'Awaiting resurrection' is now part of q2w and released under the GPL license. Just type 'map resurrection' in the q2w in-game console to give it a try. Thanks to jdolan, Ingar and many others at #quetoo for making this possible. I'm quite happy with the latest changes, but suggestions for improvement are still (and always) welcome.

My next map will also be a Quake II map. It'll be called 'In the arms of Lilith'.





03-APR-2008 | Quake2world.net

I recently joined the Quake2World team and I'm currently preparing one of my maps for the q2w engine.

Here's a first screenshot of what the map looks like in the q2w default renderer. It's still work in progress though.





03-APR-2008 | spirit3t3a is available

An improved version of spirit3t3 has been lurking on my HDD for quite some time now and I feel it's time to release it to the public.

You can read more about the map and download it here.





21-JUL-2007 | q4 map project ditched, spirit3ctfduel1 on planetquake

Bad news: when I started q4 today to give a map I downloaded a short try, I noticed that all I felt was casualness. And it wasn't about the map, it was about the game. Working on spirit4dm1 feels pointless, the map will most likely never be completed.

Good news: As you may have noticed, a screenshot of spirit3ctfduel1 has been the featured pic on planetquake for some days! Thanks to planetquake for the pimp'n!





18-JUL-2007 | spirit3ctfduel1 is final

My first CTF map 'Where Fears Collide' is ready to go! It's a small map best suited for 2vs2. Give it a try!





13-JUL-2007 | spirit3t3 is final

I just released the final version of my q3a tourney map spirit3t3. Thanks to everyone who gave feedback and suggestions on the long way to this final release (there were 6 beta versions)!





13-JUL-2007 | spirit3ctfduel1 beta2, Warcraft 3 map

A second beta of spirit3ctfduel1 is available for download and playtesting!

I also completed a map for Warcraft 3 / TFT which I recently stated playing thanks to a friend of mine. You can grab it here.





03-MAY-2007 | Awaiting Resurrection gone final

After 5 beta versions and lots of usefull feedback over at The Quake 2 Cafe my first map for Quake 2, spirit2dm1, has gone final. Thanks to everyone who made this possible!





27-APR-2007 | Better off dead gone final

I just released the final version of spirit3t2 to the public. Changes from beta4 were a number of minor bug fixes and a Quad for TDM. The map is best suited to 2vs2 TDM.





24-APR-2007 | Quake 4 tourney map

I started working on my first map for Quake IV. I'm using the built-in q4edit to create a rough layout atm but it's gonna take some time till the first alpha will see the light of day.





23-APR-2007 | beta6 of spirit3t3 - Terror Twilight

The gameplay of spirit3t3 has been improved with the most-appreciated help of some guys over at the CPM forums. RA is more dangerous to get after a re-design of the lower level, Quad has been added for TDM and various small things have been changed. Hope you like the changes.





21-APR-2007 | beta of spirit2dm1 - Awaiting Resurrection

My first Quake II map made it to the news section of planetquake and quite a few people seem to like it as the emails I got and comments over at mc, q3w and the Quake II Cafe suggest.

I'm very pleased with beta2 and had some great games on it.





15-APR-2007 | New Site Design

I'm currently working on the new design of maps.sp1r1t.org. News related to level editing will now be posted here instead of at the news section of sp1r1t.org.



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